Patch 2.1.88: What to Play
The TL;DR
Season 41 'Scarlet Embers' launches with buffs to Saber, Ruby, Argus, and most roamers, plus jungle rework, while Gloo, Zhuxin, and Claude are nerfed.
What to play this patch
Pick Saber, Ruby, or Argus for strong buffs; ban Gloo and Zhuxin; prioritize roamers with Dire Hit blessing.
The meta shift
This patch shifts the meta toward sustain and teamfight power by buffing many tanks and supports, while nerfing oppressive early-game heroes. The jungle rework is substantial: Retribution damage nearly doubled at early levels, Horned Lizard/Fire Beetle/Lava Golem now instantly push you to Lv.2 with a 25s first respawn, EXP redistributed away from Thunder Fenrir/Molten Fiend, and late-game camp gold increased — expect faster first-clear rotations and more viable jungle paths. Crit itemization also gets a boost.
↑ Buffed this patch (25)
Saber gains sustained damage options and Fighter item scaling, reducing reliance on one-shot bursts.
Designer note: We've adjusted Saber's base attributes and damage bonuses to allow him to build Fighter equipment.
Ruby's damage is increased but Lifesteal is reduced; low-HP lifesteal preserved.
Designer note: We want to increase her damage capability while reducing her Lifesteal to balance it.
Argus shifted to a Fighter role with stronger early-mid game and guaranteed ultimate effect.
Designer note: We've adjusted Argus' attributes to be more of a Fighter and enhanced his early-to-mid game combat capability.
Hanzo's early-mid damage and Turtle/Lord contesting improved; other aspects slightly weakened.
Designer note: Enhanced his early-to-mid game damage and ability to contest Turtle and Lord.
Aulus deals more damage to low-HP targets and gains better chase.
Designer note: Adjusted damage composition, making him more threatening to low-HP targets while improving pursuit.
Physical defense reduction moved to Skill 2 for easier trigger.
Designer note: Moved Skill 1's physical defense reduction effect to Skill 2 to make it easier to trigger.
Early-mid game jungling clear speed and damage slightly improved.
Designer note: Slightly improved the hero's early-to-mid game jungling clear speed and damage.
Reduced early respawn skill cooldown, boosted early damage, optimized mana costs.
Designer note: Reduced the cooldown of the respawn skill in the early game, boosted early-game damage, and optimized skill mana costs.
Mid-to-late game damage increased and mana costs optimized.
Designer note: Boosted the hero's mid-to-late game damage and optimized skill mana costs.
Adjusted to align with Roaming hero attribute changes, power curve shifted, mana optimized.
Designer note: Adjusted the hero to align with Roaming hero attribute changes. Also adjusted the hero's early-to-late game power curve and optimized skill mana costs.
Greatly increased early-game threat when closing in; passive growth curve optimized.
Designer note: Greatly increased Carmilla's threat when closing in on enemies in the early game and optimized the growth curve of her Passive.
Slightly increased early-to-mid game damage.
Designer note: Slightly increased Khufra's early-to-mid game damage.
Survivability increased to align with Roaming attribute changes.
Designer note: Increased Atlas's survivability to adapt to the Roaming hero attribute adjustments.
Survivability increased.
Designer note: Increased Hylos's survivability to adapt to the Roaming hero attribute adjustments.
Survivability increased.
Designer note: Increased the hero's survivability to adapt to the Roaming hero attribute adjustments.
Slightly increased early-mid game survivability.
Designer note: Slightly increased the hero's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Slightly increased early-mid game survivability.
Designer note: Slightly increased Akai's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Slightly increased early-mid game survivability.
Designer note: Slightly increased the hero's early-to-mid game survivability to adapt to the Roaming hero attribute adjustments.
Slightly increased mid-to-late game mobility.
Designer note: Slightly increased the hero's mid-to-late game mobility.
Skill 1 adjusted to make triggering lightning chains easier.
Designer note: We've adjusted Eudora's Skill 1 to make triggering lightning chains easier.
Slightly reduced early-mid skill cooldowns.
Designer note: Slightly reduced the skill cooldowns in the early-to-mid game.
Slightly improved handling of Passive.
Designer note: Slightly improved the handling of Cici's Passive.
↓ Nerfed this patch (11)
Reduced early-mid burst capability; increased mid-late durability.
Designer note: Reduced the hero's early-to-mid game burst capability, and increased her mid-to-late game durability to improve overall balance.
Slightly reduced cast frequency of control and mobility skills; adjusted damage curve.
Designer note: Slightly reduced the cast frequency of her control and mobility skills, and adjusted her damage curve to reduce early-game damage and increase late-game damage.
Reduced duration and effectiveness of ranged attacks.
Designer note: Reduced the duration and effectiveness of Freya's ranged attacks.
Nerfed due to high win/ban rates; specific changes undisclosed.
Designer note: Gloo has been sitting high on the win rate and ban rate leaderboards for too long. We've decided to make some adjustments to free him from the ban list.
Slightly reduced early game laning ability.
Designer note: Slightly reduced the hero's laning ability in the early game.
Skill 2 mana cost nearly doubled (45 → 75), lightly offset by a passive mana-regen buff (3% → 5%).
Designer note: We've noticed that Zhuxin was incredibly powerful in both high-rank matches and in the professional matches. Therefore, we've increased the cost of her Skill 2 to balance her overall performance.
Reduced early-to-mid game damage output.
Designer note: Reduced the hero's early-to-mid-game damage output.
Slightly reduced early farming speed and mid-late durability during ultimate.
Designer note: Slightly reduced the hero's early game farming speed and mid-to-late game durability during the Ultimate.
Ultimate damage composition adjusted: reduced early-mid damage, late unchanged.
Designer note: Compared to other Marksmen, Claude hits his power spike a bit too early. To address this, we've adjusted the damage composition of his Ultimate, reducing its early-to-mid game damage while keeping its late-game damage unchanged.
Slightly reduced Skill 2 mobility.
Designer note: Slightly reduced Skill 2's mobility.
Slightly reduced early-mid combat and lane-clearing power.
Designer note: We're happy to see Paquito back in action, but he's currently a bit too strong. We've slightly reduced his early-to-mid game combat and lane-clearing power, but he remains a strong pick.
★ Reworks & New (3)
The "Fallen Scarlet" — a high-skill dual-fan assassin built around energy management and chainable skill combos rather than one fixed burst.
Hirara wields two fans, Meisen-e and Kaerazu, each governing half her kit, and spends Crimson/Death Energy to cast. Her gameplay revolves around movement, timing, and combining her two fan skills into different effects — making her one of the most mechanically demanding heroes in the game. Releases June 17 alongside Season 41 "Scarlet Embers."
Reworked to have sustained damage and Fighter item scaling, moving away from pure burst.
Designer note: Saber relied too much on a single burst of damage and lacked sustained damage capabilities. Therefore, we've made adjustments to provide sustained damage options before and after casting his Ultimate.
Role shift from Assassin-leaning to Fighter, with guaranteed ultimate effect.
Designer note: We've adjusted Argus' attributes from being Assassin-leaning to more of a Fighter, and enhanced his combat capability in the early-to-mid game for smoother power scaling.
Item changes
All Roaming Blessings now gain EXP and Gold from damage, vision, and sharing; per-instance income reduced, and reduced gold from minions when alone duration extended.
Revamped: gains Force while moving, up to 40 stacks, then next skill or basic attack consumes all stacks for extra damage based on stacks.
Buffed, details undisclosed.
Removed out-of-combat Movement Speed boost, increased base Movement Speed.
Crit heroes get more ways to damage frontline heroes; damage against backline unchanged.
Game mode changes
Retribution damage nearly doubled at early levels (Basic: 520+80/lvl → 750+150/lvl; Advanced standardized to 750+150/lvl). Horned Lizard, Fire Beetle, and Lava Golem now instantly level the jungler to Lv.2 on first kill, with first respawn moved up to 25s. Creep EXP redistributed: Thunder Fenrir and Molten Fiend base EXP reduced, other camps increased — total EXP to reach Lv.4 via 5 camps unchanged. Camp HP adjusted: Horned Lizard/Fire Beetle/Lava Golem/Thunder Fenrir HP increased, Molten Fiend HP reduced. Late-game gold rewards slightly increased across all 5 main camps.
- •Basic Retribution: 520 (+80×Lv) → 750 (+150×Lv)
- •Advanced Retribution: 780 (+120×Lv) → 750 (+150×Lv)
- •Horned Lizard / Fire Beetle / Lava Golem: instant Lv.2 on kill, first respawn now 25s
- •Thunder Fenrir + Molten Fiend base EXP reduced; other camps EXP increased
- •Horned Lizard / Fire Beetle / Lava Golem / Thunder Fenrir base HP increased
- •Molten Fiend base HP reduced
- •Late-game gold rewards slightly increased across all 5 main camps
New Necrokeep-themed map; 5s equipment purchase after leaving base; added showcase skill; barrel duration extended to 30s; Flying Clouds added near base; Faramis added to hero pool; balance adjustments for Aulus, Sun, Gloo, Lapu-Lapu, Leomord, Alice, X.Borg, Granger, Franco; enhanced minion magic defense increased after 12 minutes.
Hero stat adjustments for high-rank: Alpha ultimate cooldown reduced, Edith skill 2 cooldown reduced, Dyrroth skill 2 physical defense reduction increased, Melissa skill 1 cooldown reduced, Cecilion passive max mana increase per hit increased.