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Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.
Bane
Pirate-themed fighter. Flex between tanky-fighter and mage-hybrid builds. His ult summons a shark for long-range pickoff.
Win Rate
51.4%
Pick Rate
0.3%
Ban Rate
0.2%
Pro Presence
0.0%
⚡TL;DR
- ▸Anti-tank fighter/mage who scales damage off enemy max HP.
- ▸Spikes mid-game at 2 core items versus tanky comps.
- ▸Killer mistake: skipping S1 to stack passive heal.
- ▸Win by zoning objectives and split-pushing with slows.
- ▸Weak versus burst/CC comps needing reliable engage.
🎯Identity
Bane exists to melt tanks by punishing their max HP while healing off the same damage.
His passive heals from skill damage, so trading in melee refuels him.
The kit stacks slows to zone objectives, not to hard-lock kills.
He is a sustain bruiser, not a burst assassin.
⚙️How the kit actually works
Turns every skill hit into self-healing sustain.
Heals a percentage of damage dealt by skills, so landing skills = staying alive.
Most players forget it triggers on every ability, not just attacks.
Long-range poke that slows and feeds the passive heal.
Only hits the first enemy, so aim at the target you want to lock.
The 2s slow sets up your ultimate and split-push escapes.
Self-heal plus movement and attack speed to chase or reposition.
Grants MS and AS boost, letting you stick to fleeing squishies.
It is your only mobility, so save it for repositioning, not opening.
Large AoE magic zone that slows a whole cluster.
Long-range AoE that slows all enemies hit, ideal for grouped fights.
The 45s cooldown means whiffing it removes your teamfight impact.
S1 slow lands the target, then S2 speed closes the gap to melee.
Ultimate's AoE slow pins the cluster while passive heals off each hit.
S1 into S2 into Ultimate isolates one target or zones a group.
📈Power curve
Weak and slow early, spikes at 2 core items, steady against tanks throughout.
Limited CC and no burst make trades slow.
Two core items unlock his max-HP damage spike.
Strong versus tanks but predictable without hard CC.
🏆Win condition
Beat tank-heavy comps by chunking their HP while out-sustaining their trades.
- 1Pick into tanky drafts where max-HP damage matters most.
- 2Poke with S1 to stack passive heal before committing.
- 3Split-push side lanes and zone objectives with the ultimate slow.
⚠️Common mistakes and the fix
🧭Decision rules
Max-HP damage scales with their bulk.
Guardian Spirit blocks your projectile.
His CC interrupts stack building.
Suppression cancels your ultimate.
Confined AoE hits the whole cluster.
Slow plus mobility is your only exit.
His zone damage pressures towers safely.