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Hero guide & gameplay context

Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.

Bane
Fighter·EXPTIER B · NICHELIVE

Bane

Pirate-themed fighter. Flex between tanky-fighter and mage-hybrid builds. His ult summons a shark for long-range pickoff.

Win Rate

51.4%

Pick Rate

0.3%

Ban Rate

0.2%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

⚡TL;DR

  • ▸Anti-tank fighter/mage who scales damage off enemy max HP.
  • ▸Spikes mid-game at 2 core items versus tanky comps.
  • ▸Killer mistake: skipping S1 to stack passive heal.
  • ▸Win by zoning objectives and split-pushing with slows.
  • ▸Weak versus burst/CC comps needing reliable engage.

🎯Identity

Bane exists to melt tanks by punishing their max HP while healing off the same damage.

His passive heals from skill damage, so trading in melee refuels him.

The kit stacks slows to zone objectives, not to hard-lock kills.

He is a sustain bruiser, not a burst assassin.

⚙️How the kit actually works

PASSIVEShark Bite

Turns every skill hit into self-healing sustain.

Heals a percentage of damage dealt by skills, so landing skills = staying alive.

Most players forget it triggers on every ability, not just attacks.

SKILL 1Crab Claw Cannon

Long-range poke that slows and feeds the passive heal.

Only hits the first enemy, so aim at the target you want to lock.

The 2s slow sets up your ultimate and split-push escapes.

CD 9smana 80slow 2s
SKILL 2Rum

Self-heal plus movement and attack speed to chase or reposition.

Grants MS and AS boost, letting you stick to fleeing squishies.

It is your only mobility, so save it for repositioning, not opening.

CD 12smana 70
ULTIMATEDeadly Catch

Large AoE magic zone that slows a whole cluster.

Long-range AoE that slows all enemies hit, ideal for grouped fights.

The 45s cooldown means whiffing it removes your teamfight impact.

CD 45smana 150slow 2s
🔗 HOW IT ALL CONNECTS

S1 slow lands the target, then S2 speed closes the gap to melee.

Ultimate's AoE slow pins the cluster while passive heals off each hit.

S1 into S2 into Ultimate isolates one target or zones a group.

📈Power curve

Weak and slow early, spikes at 2 core items, steady against tanks throughout.

Early (Lv 1-3)
Weak

Limited CC and no burst make trades slow.

Mid game
Strong

Two core items unlock his max-HP damage spike.

Late game
Okay

Strong versus tanks but predictable without hard CC.

🏆Win condition

Beat tank-heavy comps by chunking their HP while out-sustaining their trades.

  1. 1Pick into tanky drafts where max-HP damage matters most.
  2. 2Poke with S1 to stack passive heal before committing.
  3. 3Split-push side lanes and zone objectives with the ultimate slow.

⚠️Common mistakes and the fix

❌Not using S1 to stack passive heal.
✅Weave S1 constantly to sustain and pressure.
❌Whiffing ultimate sword tosses in fights.
✅Aim into confined terrain so it lands on clusters.
❌Building pure mage, no fighter stats.
✅Go the hybrid trinity for durability and damage.
❌Opening with S2 mobility.
✅Save S2 to reposition or chase after S1 slow.

🧭Decision rules

IFEnemy drafts multiple tanksTHENPick Bane confidently

Max-HP damage scales with their bulk.

IFLolita on enemy teamTHENBait her shield before S1

Guardian Spirit blocks your projectile.

IFKhufra approaches youTHENDo not commit melee

His CC interrupts stack building.

IFKaja is nearbyTHENHold ultimate for after his ult

Suppression cancels your ultimate.

IFEnemies grouped near terrainTHENDrop ultimate into the corner

Confined AoE hits the whole cluster.

IFYou need to escapeTHENS1 slow then S2 speed away

Slow plus mobility is your only exit.

IFSide lane is openTHENSplit-push with poke

His zone damage pressures towers safely.