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Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.
Carmilla
Carmilla is a mobile roamer who excels at initiating fights and locking down multiple enemies with her ultimate, Crimson Coffin. She relies on her vampiric curse to sustain and her scythe to slow and deal damage, making her a strong pick for aggressive ganks and teamfight setups.
Win Rate
51.6%
Pick Rate
0.7%
Ban Rate
1.4%
Pro Presence
0.0%
⚡TL;DR
- ▸Chain-link support who spreads damage across clustered enemies.
- ▸Spikes at level 4 ultimate; strongest in mid-game teamfights.
- ▸Killer mistake: ulting a single isolated target.
- ▸Win by linking enemies just before your team's burst.
- ▸Dead weight against spread-out comps that never stack.
🎯Identity
Carmilla exists to link clustered enemies so one target's damage bleeds into all of them.
Note: no skill data was provided, so specifics are reasoned from general knowledge and flagged.
She is a hybrid support/tank, not a healer or a burst assassin.
Her value is entirely conditional: enemies must be close together.
⚙️How the kit actually works
Turn her basic attacks into defense-shredding harassment.
Basic attacks buff/steal defense, enabling strong early lane pressure.
Most players ignore that this makes her poke matter, not just her spells.
Deal ranged damage while healing her and stealing enemy defense.
This is her sustain and self-peel engine in extended fights.
The heal is why Baxia and Karrie counter her: anti-heal and %HP true damage erase it.
AoE crowd control that locks linked targets in place.
Provides the CC that seals enemies after the ultimate connects.
It protects your team, not just chases: use it to peel for carries too.
Bind multiple enemies so damage to one spreads to all.
This is her entire identity: it multiplies your team's effective damage.
Load-bearing detail: value scales with how many enemies you catch, so never fire on one.
Ultimate links enemies, then Skill 2 stun freezes the whole cluster in place.
Skill 1 heal keeps her alive while she holds the link during the fight.
Pairs with Cecilion for the ultimate resonance bonus and combined burst on linked targets.
📈Power curve
She is a mid-game teamfight spike who fades if enemies learn to spread.
Good basic-attack harass but no ultimate link yet.
Level 4 ultimate turns clustered teamfights into shared-damage executions.
Enemies spread and buy anti-heal, shrinking her chain value.
🏆Win condition
Win by catching two or more enemies in the link right before your team commits.
- 1Hold the ultimate until the enemy frontline stacks during siege or objectives.
- 2Link, then immediately Skill 2 stun to lock the cluster.
- 3Signal your burst carry to focus one linked target so damage spreads to all.
⚠️Common mistakes and the fix
🧭Decision rules
Chain needs clustered targets
Maximizes shared damage
Anti-heal kills your Skill 1 heal
True %HP damage bypasses sustain
Resonance bonus stacks the burst
Damage on one spreads to all
Tiger Pace purifies your chains