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Hero guide & gameplay context

Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.

Cecilion
Mage·MidTIER B · NICHELIVE

Cecilion

Stack-scaling late-game mage. His basic attacks stack permanent mana (→ magic power). Scales infinitely; weakest early, strongest late.

Win Rate

49.8%

Pick Rate

0.6%

Ban Rate

0.2%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

⚡TL;DR

  • ▸Infinitely scaling mage who grows stronger with every skill hit.
  • ▸Spikes hard after 100+ stacks in mid-to-late game.
  • ▸Killer mistake: fighting aggressively before stacks accumulate.
  • ▸Win by surviving to late game with protection.
  • ▸Immobile and squishy — dies to hook, silence, burst.

🎯Identity

Cecilion exists to farm mana stacks now and delete teams later.

His Overflowing passive raises Max Mana on every skill hit, and damage scales off Max Mana.

No mobility, no hard CC on himself — he trades early weakness for an uncapped damage ceiling.

Every stack is permanent, so time is his real resource.

⚙️How the kit actually works

PASSIVEOverflowing

Turns every skill hit into permanent damage growth.

Max Mana rises each hit and bonus magic damage scales with it — this is his whole win condition.

Missed skillshots gain zero stacks, so accuracy directly equals power.

SKILL 1Bat Impact

Your stacking engine and safe poke tool.

Long range and a 4s cooldown make it your most-spammed stack source.

It penetrates in a line, so line up multiple enemies to stack faster and slow them.

CD 4sslow 1.5smana 80
SKILL 2Sanguine Cloak

Short-range AoE burst plus Carmilla transform.

Ring of bats hits everything around you — pure damage, no CC, so it needs setup.

Short range means you only cast it when enemies are already pinned or slowed.

CD 10smana 90AoE
ULTIMATEBats Feast

Sustained teamfight nuke that heals you off stacks.

Continuous magic damage scales with Max Mana — devastating once stacked, heals per enemy hit.

55s cooldown and 200 mana mean a wasted ult loses a whole fight.

CD 55smana 200AoE
🔗 HOW IT ALL CONNECTS

Bat Impact poke feeds mana, so Skill 2 and ult hit harder every teamfight.

Slow from Bat Impact holds enemies inside short-range Sanguine Cloak.

Cluster the enemy, then Bats Feast turns stored mana into area deletion.

📈Power curve

He starts as a liability and ends as the strongest mage on the map.

Early (Lv 1-3)
Very weak

Low stacks and no mobility make him easy to burst or kite.

Mid game
Okay

Around 100 stacks his poke and ult start actually hurting.

Late game
Dominant

200+ stacks give uncapped magic damage in protected comps.

🏆Win condition

Reach late game with high stacks and a team that shields you.

  1. 1Land Bat Impact on heroes every 4s to stack faster than passive farming.
  2. 2Buy mana items early so you can keep casting for stacks.
  3. 3Hold Bats Feast for clustered fights, not solo picks.

⚠️Common mistakes and the fix

❌Fighting aggressively before stacks build.
✅Poke from range until 100+ stacks online.
❌Skipping mana items.
✅Prioritize mana so you never stop casting.
❌Ulting without team coordination.
✅Save Bats Feast until allies commit and enemies group.
❌Standing too close without items.
✅Poke from max range; you have no escape.

🧭Decision rules

IFEnemy at safe range pre-fightTHENSpam Bat Impact for stacks

Hits build permanent damage

IFUnder 100 stacksTHENAvoid all-in fights

Damage too low to trade

IFEnemies clusteredTHENSlow then Sanguine Cloak into ult

Slow holds them in AoE

IFFranco or Natalia presentTHENWard and hug allies

Hook and silence delete immobile you

IFKaja looks for a dragTHENPosition behind frontline

Divine Judgment interrupts your ult

IFLow on manaTHENBack and buy mana

No mana means no stacks

IFGame going longTHENKeep farming stacks

Your ceiling is uncapped