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Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.
Cecilion
Stack-scaling late-game mage. His basic attacks stack permanent mana (→ magic power). Scales infinitely; weakest early, strongest late.
Win Rate
49.8%
Pick Rate
0.6%
Ban Rate
0.2%
Pro Presence
0.0%
⚡TL;DR
- ▸Infinitely scaling mage who grows stronger with every skill hit.
- ▸Spikes hard after 100+ stacks in mid-to-late game.
- ▸Killer mistake: fighting aggressively before stacks accumulate.
- ▸Win by surviving to late game with protection.
- ▸Immobile and squishy — dies to hook, silence, burst.
🎯Identity
Cecilion exists to farm mana stacks now and delete teams later.
His Overflowing passive raises Max Mana on every skill hit, and damage scales off Max Mana.
No mobility, no hard CC on himself — he trades early weakness for an uncapped damage ceiling.
Every stack is permanent, so time is his real resource.
⚙️How the kit actually works
Turns every skill hit into permanent damage growth.
Max Mana rises each hit and bonus magic damage scales with it — this is his whole win condition.
Missed skillshots gain zero stacks, so accuracy directly equals power.
Your stacking engine and safe poke tool.
Long range and a 4s cooldown make it your most-spammed stack source.
It penetrates in a line, so line up multiple enemies to stack faster and slow them.
Short-range AoE burst plus Carmilla transform.
Ring of bats hits everything around you — pure damage, no CC, so it needs setup.
Short range means you only cast it when enemies are already pinned or slowed.
Sustained teamfight nuke that heals you off stacks.
Continuous magic damage scales with Max Mana — devastating once stacked, heals per enemy hit.
55s cooldown and 200 mana mean a wasted ult loses a whole fight.
Bat Impact poke feeds mana, so Skill 2 and ult hit harder every teamfight.
Slow from Bat Impact holds enemies inside short-range Sanguine Cloak.
Cluster the enemy, then Bats Feast turns stored mana into area deletion.
📈Power curve
He starts as a liability and ends as the strongest mage on the map.
Low stacks and no mobility make him easy to burst or kite.
Around 100 stacks his poke and ult start actually hurting.
200+ stacks give uncapped magic damage in protected comps.
🏆Win condition
Reach late game with high stacks and a team that shields you.
- 1Land Bat Impact on heroes every 4s to stack faster than passive farming.
- 2Buy mana items early so you can keep casting for stacks.
- 3Hold Bats Feast for clustered fights, not solo picks.
⚠️Common mistakes and the fix
🧭Decision rules
Hits build permanent damage
Damage too low to trade
Slow holds them in AoE
Hook and silence delete immobile you
Divine Judgment interrupts your ult
No mana means no stacks
Your ceiling is uncapped