Explore
Gear
Pro Tools
Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.
Chip
Portal tank roamer. His ult creates portals for team rotation — unique map-pressure tool. New-meta support hybrid.
Win Rate
48.6%
Pick Rate
0.1%
Ban Rate
0.6%
Pro Presence
0.0%
⚡TL;DR
- ▸Chip is a portal-roamer who teleports the whole team.
- ▸Spikes at level 4 when Warp Tunnel unlocks.
- ▸Killer mistake: opening portals into enemy vision.
- ▸Win by flanking from angles enemies can't see.
- ▸Dies to CC chains and Minsitthar's Royal Decree.
🎯Identity
Chip exists to move your whole team across the map instantly and set up flanks no other hero can.
He is a roam engage tank, not a shielding protector.
His value is repositioning bodies, not keeping carries alive with buffs.
Every portal is a rotation your enemy did not plan for.
⚙️How the kit actually works
Turns Chip into a taxi for one ally with a speed boost.
The bag lets an ally ride Chip, then get launched by Let's Go!.
Most players forget this is the setup for the Overtime dash combo.
Short-range AoE knockback to start fights and peel.
The 0.8s knockback is your main hard CC to group and interrupt.
Cooldown drops to 7s at max, so it's a reliable engage every fight.
Charge dash that carries an ally into the fight.
The 1s knockback plus mobility launches a carried ally onto the backline.
This is your flank delivery tool, not just a gap-closer.
Global two-way portal for team rotations and retreats.
Global range means whole-team flanks or instant objective swaps.
It also saves low carries — most players only ever use it to attack.
Pack Up loads an ally, Let's Go! launches them into the enemy backline.
Warp Tunnel blocks an escape route, then Crash Course groups the trapped enemies.
Crash Course knockback locks targets so your team follows through the portal.
📈Power curve
Chip is a passive body early and a game-warping rotator once his ultimate is online.
Only Crash Course knockback; no portal, limited threat.
Warp Tunnel enables surprise flanks and fast objective control.
Global portals win teamfights if allies commit instantly.
🏆Win condition
Force fights on your terms by arriving from an angle the enemy never watches.
- 1Pre-place Warp Tunnel near an objective before contesting it.
- 2Ping the portal timing so teammates step through together.
- 3Open with Crash Course to group, then Let's Go! to launch a carry in.
⚠️Common mistakes and the fix
🧭Decision rules
Enables surprise flank or fast contest
Their zones disable your mobility
CC chain locks you before portals
Portal retreats save more than damage
Knockback groups the trapped targets
Launches them onto priority targets
Portals need teammates who respond