Explore
Gear
Pro Tools
Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.
Edith
Two-form flex: tank melee form + ranged marksman form (ult). Transforms into a walker for ranged lightning damage. Unique flex pick.
Win Rate
50.8%
Pick Rate
0.2%
Ban Rate
0.1%
Pro Presence
0.0%
⚡TL;DR
- ▸Two heroes in one: mech tank, then ejected marksman.
- ▸Mech strong from level 1; marksman peaks at 2-3 items.
- ▸Killer mistake: staying in a dying mech instead of ejecting.
- ▸Ult transforms you AND stuns everyone for 1.5s.
- ▸Win by initiating in mech, then shooting from range.
🎯Identity
Edith exists to open a fight as a tank, then finish it as a marksman.
Mech form soaks damage and lands CC to start fights.
The ultimate ejects you into a ranged carry that cleans up.
One hero fills both frontline and damage slots.
⚙️How the kit actually works
Turns every mech skill cast into a bonus-damage, slowing basic attack.
Rewards weaving a basic attack after each mech skill, not spamming.
The 1s slow chains into your other CC to lock a target.
Your main poke and slow, usable at range once in mech form.
The 1.5s slow sets up Onward and secures kills after ejection.
Post-eject it becomes ranged AoE that pins your marksman-form targets.
Gap-close and knockback in mech, ranged poke as marksman.
The 0.5s knockback isolates one enemy for a burst setup.
In Phylax form it fires a projectile, so it still deals damage after ejecting.
Global stun that also transforms you into the marksman.
The 1.5s immobilize on everyone hit is your teamfight opener.
It is also your transformation button — eject on your terms with it.
Earth Shatter slow holds enemies in place so Onward's knockback lands.
Ultimate stuns the group, then ejects you to fire ranged skills safely.
Overload's slow after each cast keeps targets inside your CC chain.
📈Power curve
Mech is a strong frontline from level 1; the carry payoff arrives after ejection with items.
Mech durability and Earth Shatter slow win the EXP lane trade.
Ult gives global stun, but marksman form still needs items.
Ejected marksman with 2-3 items delivers strong ranged DPS.
🏆Win condition
Initiate as the tank, then win the same fight as the carry.
- 1Engage in mech: land Earth Shatter slow, then Onward knockback.
- 2Fire Spear of Longinus to stun the group and eject into marksman form.
- 3Re-cast ranged Earth Shatter and basic-attack from safe distance.
⚠️Common mistakes and the fix
🧭Decision rules
Avoid dying trapped in the mech.
1.5s stun on all hit.
Overload adds damage and 1s slow.
Knockback isolates for a burst.
AoE slow pins fleeing targets.
She fills two roles at once.
Marksman form dies easily.