MLBB Lab
Hero guide & gameplay context

Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.

Faramis
Mage·RoamTIER B · NICHELIVE

Faramis

Revival support mage. His ult revives dead allies — game-winning in close fights. Unique kit shape.

Win Rate

50.7%

Pick Rate

0.1%

Ban Rate

0.4%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data

⚡TL;DR

  • ▸Faramis is a teamfight support-mage who protects and enables the group.
  • ▸He spikes once Cult Altar is up and the team groups.
  • ▸Killer mistake: burning Cult Altar early with no follow-up.
  • ▸Win by chaining Shadow Stampede slow into Ghost Bursters stun.
  • ▸Sustains himself with Lieh Force by hitting enemies.

🎯Identity

Faramis exists to swing grouped teamfights with AoE control and a team-wide protection zone.

He is not a solo carry; his value scales with how many allies fight beside him.

His kit is slow, then lock, then shield the whole team through the burst.

Lieh Force keeps him alive in the fight so he can channel that utility.

⚙️How the kit actually works

PASSIVELieh Force

Self-sustain engine that lets him stay in the fight and keep casting.

Hitting enemies feeds his sustain, so aggression is what keeps him topped up.

Missed skills mean no restore; poking safely still costs you survivability.

SKILL 1Shadow Stampede

Engage and setup: slows and reveals so the rest of the combo lands.

This is the enabler, not the damage; its slow is what makes Ghost Bursters connect.

The reveal removes escape angles, pinning enemies for the stun.

SKILL 2Ghost Bursters

Lockdown and AoE damage: ghosts chase slowed targets and stun them.

Ghosts reliably catch enemies already slowed by Shadow Stampede.

Cast on full-speed enemies and the ghosts drift wide and miss the stun.

ULTIMATECult Altar

Team-protection zone: shields allies and reflects to survive focus fire.

It converts a losing burst window into a survivable one for the whole group.

Its value depends on allies standing inside, so position it on the team, not yourself.

🔗 HOW IT ALL CONNECTS

Shadow Stampede slows and reveals, guaranteeing Ghost Bursters' ghosts land the stun.

Cult Altar's shield zone plus Shadow Stampede's slow keeps enemies out and allies alive.

Landing all three feeds Lieh Force, so you sustain through the combo you just threw.

📈Power curve

Weak alone early, strong in grouped fights once Cult Altar and levels arrive.

Early (Lv 1-3)
Weak

Low solo pressure and no ultimate to protect anyone yet.

Mid game
Okay

Shadow Stampede plus Ghost Bursters gives real AoE lockdown in skirmishes.

Late game
Strong

Cult Altar swings 5v5s by shielding the grouped team through burst.

🏆Win condition

Force clustered teamfights where your slow-stun and protection zone hit everyone at once.

  1. 1Stay attached to your carries so Cult Altar covers the group.
  2. 2Open with Shadow Stampede to slow, then Ghost Bursters to stun.
  3. 3Drop Cult Altar the moment enemy burst commits onto your team.

⚠️Common mistakes and the fix

❌Using Cult Altar early or on yourself.
✅Save it for enemy burst, place it over the grouped team.
❌Casting Ghost Bursters on unslowed enemies.
✅Land Shadow Stampede first so ghosts catch and stun.
❌Playing him as a solo pick-off mage.
✅Fight beside allies; his utility scales with numbers.
❌Poking passively and never landing skills.
✅Hit enemies so Lieh Force keeps you sustained.

🧭Decision rules

IFEnemies grouped in a fightTHENShadow Stampede then Ghost Bursters

Slow guarantees the AoE stun lands.

IFTeam taking focused burstTHENDrop Cult Altar over allies

Shield zone survives the burst window.

IFYou cast Cult AltarTHENFollow with Shadow Stampede

Slow keeps enemies out of altar.

IFYour HP is droppingTHENLand skills on enemies

Lieh Force restores you on hit.

IFNo allies nearbyTHENDo not commit ultimate

Protection zone is wasted without teammates.

IFEnemy at full move speedTHENHold Ghost Bursters

Ghosts miss without a slow first.

IFEarly game skirmishTHENPlay for setup, not kills

Solo damage is low before grouping.