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Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.
Gord
Sustained-DPS mage with passive basic-attack damage boost. Every 4th basic + spell deals massive bonus damage.
Win Rate
52.5%
Pick Rate
1.3%
Ban Rate
3.3%
Pro Presence
0.0%
Gord is a stationary damage tower who melts groups with a giant beam, but dies the instant someone reaches him.
≠Unlike mobile mages who dash away, Gord has zero escape and must be shielded by teammates.
≠Unlike short-burst mages, Gord's power grows the LONGER his beam stays on target.
Land Skill 1 first to freeze, then everything else hits for free.
🔄The engine: Stack, Lock, Beam
Comes from his Passive (Mystic Favor) + Skill 1 (Mystic Projectile) + Ultimate (Mystic Gush)
Land Skill 1 orb on an enemy
Drop Skill 2 circle on them too
Passive climbs, raising your damage
Hit Skill 1 to freeze the target
They cannot walk out of your damage
Ultimate through the frozen enemy
Longer beam contact = more damage
Freeze before you fire
Skill 1 freezes the target.
A frozen enemy cannot dodge your beam.
Order: freeze, then Ultimate.
Fire the beam blind and they walk out.
Stand behind a body
Gord has no escape at all.
One assassin on you means death.
Put a teammate between you and them.
No wall in front? Don't .
Time makes the beam scary
Beam damage stacks every second it holds.
Cut short = weak.
Held on target = melts tanks.
That's why freezing matters so much.
Build your Passive first
Each skill hit raises your damage.
Land Skill 1 and Skill 2 first.
Then the Ultimate lands at full power.
Never open with a cold beam.
In practice, hit a moving dummy with Skill 1 (Mystic Projectile), then immediately fire Ultimate