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Hero guide & gameplay context

Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.

Masha
Fighter·EXPTIER S · STRONGLIVE

Masha

Bear-summoning fighter with 3 HP bars. Each bar reset gives full HP — she effectively has triple life. Exceptional split-pusher and tower diver.

Win Rate

57.5%

Pick Rate

0.1%

Ban Rate

0.4%

Pro Presence

0.0%

First-principles coaching · patch 2.1.90 · AI-generated from live hero data
Masha

A rolling, spinning bruiser who dives in, sets fires under the enemy, and grinds them down while shrugging off small hits.

≠Unlike a burst assassin who deletes you in one go, this hero wins by staying in your face and out-lasting you.

≠Unlike heroes who heal to survive, this hero survives with a built-in damage-reduction shield (from the Passive).

🛣️ EXP lane✨ Flicker🛒 Bloodlust Axe
IF YOU REMEMBER ONE THING

You win by staying on one enemy, not by one big hit.

🔄The engine: Roll, Burn, Spin

Comes from Skill 1 (Baxia-Shield Unity) to arrive, Skill 2 (Shield of Spirit) to pin, and the Ultimate (Tortoise Spin) to grind.

1. DIVE

Roll in with Skill 1

Steer to land on your target

The keeps them near you

2. BURN

Fire Skill 2 onto the target

Second stops their escape

zones the ground

3. GRIND 🔥

Spin with the Ultimate for

Passive trims the hits you take

Passive cuts their healing

FIRST PRINCIPLE 1

Arrive, don't flee

Skill 1 is your entrance.

Steer it onto a target.

Terrain or an enemy stops the roll.

Aim past walls, not into them.

FIRST PRINCIPLE 2

Two slows, zero escapes

Skill 1 slows for 1.5s.

Skill 2 slows for 1s.

Chain them to keep enemies pinned.

A pinned enemy is a dead enemy.

FIRST PRINCIPLE 3

Time beats damage

Passive trims every hit you take.

Passive also cuts enemy healing.

Longer fights favor you.

So stay in, don't back off early.

FIRST PRINCIPLE 4

Spin to stick

The Ultimate gives speed and wall-walking.

Use it to chase, not to run.

Its rewards standing on enemies.

Leaving the fight wastes it.

🏋️Practice drill — do this before your next match

Roll in with Skill 1, then immediately fire Skill 2 on the same target dummy

🔁 5 times✅ You pass when: You land Skill 2 while the dummy is still slowed from Skill 1