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Guide content below is not a certified latest-patch skill record. Check the tier list for dated ranked statistics.
Nolan
Dimension-shift assassin with teleport dashes and passive execute damage. High skill ceiling, high pickoff consistency once mechanics are mastered.
Win Rate
48.9%
Pick Rate
0.5%
Ban Rate
1.0%
Pro Presence
0.0%
Nolan litters the ground with rift markers, hits enemies through them for bonus hits, then blows every rift up at once.
≠Unlike Saber who locks onto one target and rides them down, Nolan darts in ANY direction and re-picks his angle each dash.
≠Unlike Lancelot whose dashes just reposition, Nolan's dashes only pay off if a rift is already on the ground.
Nolan only hits hard when your dash passes through a rift you already placed.
🔄The engine: Rift Web
Comes from his Passive (leaves rifts) + Skill 1 (plants a rift) + Skill 2 (dashes through rifts) + Ultimate (detonates every rift)
Throw the with Skill 1
It drops a where it lands
Basic attacks drop rifts too
Dash through a with Skill 2
Enemies caught in the dash take extra hits
Re-aim each dash away from danger
Fire the Ultimate to freeze enemies
Every on the map explodes at once
Grouped enemies eat both hits together
Rifts first, always
A dash with no is wasted.
Skill 1 and your attacks build the web.
Only then does Skill 2 hit big.
Think: plant, then strike.
Dash away, not in
Skill 2 aims any direction you point.
Point it so you leave through the enemy.
You still hit them on the way out.
Now you're safe, not surrounded.
Save the freeze for grouped foes
The Ultimate immobilizes and detonates all rifts.
One enemy alone wastes that power.
Wait for two or more together.
Frozen enemies can't dodge the explosion.
Fear their stuns
Nolan is fragile mid-dash.
One enemy stun ends the whole combo.
Enter only after their control skill is used.
Patience beats a flashy death.
Cast Skill 1 at a training dummy, then Skill 2 through the rift it drops.