
Marksmen are the late-game carry. You scale with items and attack speed. Your lane phase is about not dying; your teamfight is about staying alive long enough to delete the enemy.
Win Rate
52.4%
Pick Rate
0.3%
Ban Rate
0.3%
Pro Presence
0.0%
Countered by

Helcurt
Hard counterSilence prevents Kupa-related skill use; darkness removes trap vision; burst eliminates

Clint
Hard counterTactical Trick poke + grenade damage kills Kupa before full trap setup

Saber
Hard counterTriple Sweep aerial lockdown kills Popol before Kupa can intervene

Ling
CounterWall-jump mobility avoids trap zones consistently; reaches Popol safely

Lolita
CounterGuardian Spirit blocks Kupa projectile attacks and traps