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Popol and Kupa
Marksman·GoldTIER A · VIABLELIVE

Popol and Kupa

Marksmen are the late-game carry. You scale with items and attack speed. Your lane phase is about not dying; your teamfight is about staying alive long enough to delete the enemy.

Win Rate

52.3%

Pick Rate

0.3%

Ban Rate

0.3%

Pro Presence

0.0%

Starter guide · Marksman

How to play Popol and Kupa

Marksmen are the late-game carry. You scale with items and attack speed. Your lane phase is about not dying; your teamfight is about staying alive long enough to delete the enemy.

Standard marksman playbook — hero-specific guide coming soon.

Standard marksman build

Boots
Swift BootsSwift Boots
Core
BFBerserker’s FuryWindtalkerWindtalkerBlade of DespairBlade of Despair
Situational
Malefic RoarMalefic RoarWind of NatureWind of NatureImmortalityImmortality

Emblem

Marksman

Battle Spell

InspireFlicker

Marksman fundamentals

  • 1Position behind at least one frontline at all times.
  • 2Windtalker + Berserker’s Fury is the crit-scaling core for most marksmen.
  • 3Against dive comps (Fanny, Ling), buy Wind of Nature or Winter Truncheon.
  • 4Farm safely until 2 items — your damage spike is real.
  • 5Inspire battle spell is the teamfight game-changer; don’t sleep on it.